Sunday, September 25, 2011

Sunday, September 11, 2011

Wardrobe Modelled & Rendered in 3ds Max




Quote of the day,
"Words have the power to both destroy and heal. When words are both true and kind, they can change our world."



Saturday, September 10, 2011

TV Cabinet made in 3ds Max



Thought for the day,
"The fragrance of flowers spreads only in the direction of the wind. But the goodness of a person spreads in all direction." 


Friday, September 9, 2011

Bar Cabinet


Thought for the day
He who envies others does not obtain peace of mind. 


Wednesday, September 7, 2011

Tuesday, September 6, 2011

Vertex Weld Modifier

Vertex Weld modifier is a simple modifier that welds all vertices within a certain  Threshold value. This is a convenient modifier for cleaning up mesh objects.

Quote of the day

‎"Test a servant while in the discharge of his duty, a relative in difficulty, a friend 
in
 adversity, and a wife in misfortune."


Monday, September 5, 2011

How to Flip Normals

Almost all the 3d format files which we import are in mesh formats and importing mesh objects  sometimes can create problems like black faces or pointing normals in wrong direction. 

To clean up this problem :-
1.Just select the element or polygon of the problem object .

2. Now select the Show Normals option & set the Scale value to a small number such as 0.1.in the Selection rollout.
3. The normals are visible.  some of them  points are inward & some points outwards.

4.With the element subobject still selected, click the unify button in the Surface Properties rollout and the click the Flip button until all normals are  pointing outward.

Quote of the day
A good teacher is like a candle - it consumes itself to light the way for others.

Sunday, September 4, 2011

STL Check Modifier

The STL Check modifier checks a model in preperation for exporting it to the StereoLithography (STL Format).
STL files require a closed surface. Geometry with holes or gaps can cause problems.Any problem are reported in the Status area of the parameter rollout.This modifier can check for several common errors like Open Edge, double Face, Spike, or Multiple Edge.

Quote of the day

Friday, September 2, 2011

Normal Modifier

Hi friends
When you import some objects , sometimes their normals can become erratic producing holes in the geometry .

By unifying and flipping the normals , you can restore an object's consistency.Use the Normal modifier with both Unify and Flip turned on .


Thought for the day
Life is like a coin.  You can spend it any way you wish, but you only spend it once.