Monday, September 5, 2011

How to Flip Normals

Almost all the 3d format files which we import are in mesh formats and importing mesh objects  sometimes can create problems like black faces or pointing normals in wrong direction. 

To clean up this problem :-
1.Just select the element or polygon of the problem object .

2. Now select the Show Normals option & set the Scale value to a small number such as 0.1.in the Selection rollout.
3. The normals are visible.  some of them  points are inward & some points outwards.

4.With the element subobject still selected, click the unify button in the Surface Properties rollout and the click the Flip button until all normals are  pointing outward.

Quote of the day
A good teacher is like a candle - it consumes itself to light the way for others.

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